444 Craps System

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  1. 444 Craps System
  2. 444 Craps System Reviews
  3. 444 Craps System Reviews
  4. 444 Craps System Free
  5. Free Craps System Advice
  6. 444 Craps System Youtube
  7. 444 Craps System

On This Page

  • Craps Strategy: Al Kaufman's 444. I don't recall the specifics of the system, but it was something like $32 across (Level 1), increased to $192 across on a 7 out.
  • At Internet casinos using Habanero Systems software, the tie bet pays 11 to 1. With six decks, this lowers the house edge to 11.25%. While still a terrible bet, it's an improvement over the 18.65% house edge paying the usual 10 to 1. Internal Links You might enjoy playing my Casino War game.

Craps is not a game that can be beaten by using betting systems. If the game is random, as the casino desires it to be, you will lose whatever the house edge is on the total amount of money you bet. That is an uncomfortable fact that many craps players and some craps authors just can't seem to assimilate. Craps is instead a game of shooters.

Introduction

Casino War is without a doubt the easiest card game to play in the casino. If you have ever played war as a child, or simply made a bet on who could draw the highest card, then war will seem instantly familiar. Following are the specific rules.

  1. The game is played with six decks. Cards are ranked as in poker, except aces are always high. The suit does not matter.
  2. After the players have made a wager each player and the dealer shall get one card.
  3. Each player's card shall be compared with the dealer's card. If the player's card is higher he wins even money. If the dealer's card is higher the player loses.
  4. In the event of a tie the player shall have two choices: (1) surrender and forfeit half the bet or (2) go to war (see rule 5)
  5. If the player elects to go to war he must raise his bet by an amount equal to his original wager. The dealer will do the same but this is just for show. The dealer will then burn three cards and give the player and dealer another card each. If the player's second card equals or beats the dealer then the player shall win even money on the raise only and the original wager shall push. If the dealer's second card is greater the player shall lose both bets.
  6. At some casinos, the Mirage and Casino Niagara to name just two, a tie after a tie will result in a bonus equal to the original wager. At the Casino Niagara they say the raise pays 3 to 1 but the initial bet loses, which is mathematically the same thing.
  7. A tie bet is also available, which pays 10 to 1 if the first two cards tie.
444 craps system reviews

I'm often asked where the house edge lays in this game. Where the edge comes from is when there is a war you either win one unit or lose two. For example, if you originally bet $5 you have to double your bet, risking $10, to win only $5.

444 Craps System

Analysis

Stingy Rules

The following table shows the possible outcomes in a six-deck game with no bonus for a tie after a tie, assuming the player always goes to war.

Six Decks — Stingy Rules
EventPaysProbabilityReturn
Win10.5027350.502735
Lose original bet-10.463023-0.463023
Lose after war-20.034242-0.068484
Total1.000000-0.028771

The element of risk under these rules is 2.70% and the standard deviation is 1.05.

Liberal Rules

The next table shows the possible outcomes in a six-deck game with a bonus equal to the Ante for a tie after a tie, assuming the player always goes to war.

Six Decks — Liberal Rules

EventPaysProbabilityReturn
Win with tie after tie20.0054710.010942
All other wins10.4972650.497265
Lose original bet-10.463023-0.463023
Lose after war-20.034242-0.068484
Total1.000000-0.023301

444 Craps System Reviews

The standard deviation under these rules is 1.057637.

Super Liberal Rules

Internet casinos using Gamesys software feature a rule where the player gets a bonus of 3x the Ante bet if the player gets a tie after a tie. The following table shows this lowers the house edge to 1.24%.

Six Decks — Super Liberal Rules

444 Craps System Reviews

EventPaysProbabilityReturn
Win with tie after tie40.0054710.021884
All other wins10.4972650.497265
Lose original bet-10.463023-0.463023
Lose after war-20.034242-0.068484
Total1.000000-0.012358

Some Interent casinos use unusual number of decks. The following table shows the house edge under the bonus rules, normal 'no bonus' rules, surrendering on ties, and the tie bet itself.

Casino War House Edge

DecksWith BonusNo BonusSurrenderTie
12.06%2.42%2.94%35.29%
22.24%2.70%3.40%25.24%
32.29%2.79%3.55%21.94%
42.31%2.84%3.62%20.29%
52.32%2.86%3.67%19.31%
62.33%2.88%3.70%18.65%
72.34%2.89%3.72%18.18%
82.34%2.90%3.73%17.83%

444 Craps System Free

Tie Analysis

The following table shows the probability of winning and expected return on the Tie bet, assuming it pays the usual 10 to 1.

Tie Bet Analysis

DecksProbability
Win
Expected
Return
10.058824-0.352941
20.067961-0.252427
40.072464-0.202899
50.073359-0.193050
60.073955-0.186495
80.074699-0.178313
Infinity0.076923-0.153846

At Internet casinos using Habanero Systems software, the tie bet pays 11 to 1. With six decks, this lowers the house edge to 11.25%. While still a terrible bet, it's an improvement over the 18.65% house edge paying the usual 10 to 1.

Internal Links

Free Craps System Advice

You might enjoy playing my Casino War game.

External Links

444 Craps System Youtube

German translation of this page.


444 Craps System

Written by:Michael Shackleford